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- DebrisData defaultDebrisSmall
- {
- type = 0;
- imageType = 0;
-
- mass = 100.0;
- elasticity = 0.25;
- friction = 0.5;
- center = { 0, 0, 0 };
-
- //collisionMask = 0; // default is Interior | Terrain, which is what we want
- //knockMask = 0;
-
- animationSequence = -1;
-
- minTimeout = 3.0;
- maxTimeout = 6.0;
-
- explodeOnBounce = 0.3;
-
- damage = 1000.0;
- damageThreshold = 100.0;
-
- spawnedDebrisMask = 1;
- spawnedDebrisStrength = 90;
- spawnedDebrisRadius = 0.2;
-
- spawnedExplosionID = debrisExpSmall;
-
- p = 1;
-
- explodeOnRest = True;
- collisionDetail = 0;
- };
-
- DebrisData defaultDebrisMedium
- {
- type = 0;
- imageType = 0;
-
- mass = 100.0;
- elasticity = 0.25;
- friction = 0.5;
- center = { 0, 0, 0 };
-
- //collisionMask = 0; // default is Interior | Terrain, which is what we want
- //knockMask = 0;
-
- animationSequence = -1;
-
- minTimeout = 3.0;
- maxTimeout = 6.0;
-
- explodeOnBounce = 0.3;
-
- damage = 1000.0;
- damageThreshold = 100.0;
-
- spawnedDebrisMask = 1;
- spawnedDebrisStrength = 90;
- spawnedDebrisRadius = 0.2;
-
- spawnedExplosionID = debrisExpMedium;
-
- p = 1;
-
- explodeOnRest = True;
- collisionDetail = 0;
- };
-
- DebrisData defaultDebrisLarge
- {
- type = 0;
- imageType = 0;
-
- mass = 100.0;
- elasticity = 0.25;
- friction = 0.5;
- center = { 0, 0, 0 };
-
- //collisionMask = 0; // default is Interior | Terrain, which is what we want
- //knockMask = 0;
-
- animationSequence = -1;
-
- minTimeout = 3.0;
- maxTimeout = 6.0;
-
- explodeOnBounce = 0.3;
-
- damage = 1000.0;
- damageThreshold = 100.0;
-
- spawnedDebrisMask = 1;
- spawnedDebrisStrength = 90;
- spawnedDebrisRadius = 0.2;
-
- spawnedExplosionID = debrisExpLarge;
-
- p = 1;
-
- explodeOnRest = True;
- collisionDetail = 0;
- };
-
- DebrisData flashDebrisSmall
- {
- type = 0;
- imageType = 0;
-
- mass = 100.0;
- elasticity = 0.25;
- friction = 0.5;
- center = { 0, 0, 0 };
-
- //collisionMask = 0; // default is Interior | Terrain, which is what we want
- //knockMask = 0;
-
- animationSequence = -1;
-
- minTimeout = 3.0;
- maxTimeout = 6.0;
-
- explodeOnBounce = 0.3;
-
- damage = 1000.0;
- damageThreshold = 100.0;
-
- spawnedDebrisMask = 1;
- spawnedDebrisStrength = 90;
- spawnedDebrisRadius = 0.2;
-
- spawnedExplosionID = flashExpSmall;
-
- p = 1;
-
- explodeOnRest = True;
- collisionDetail = 0;
- };
-
- DebrisData flashDebrisMedium
- {
- type = 0;
- imageType = 0;
-
- mass = 100.0;
- elasticity = 0.25;
- friction = 0.5;
- center = { 0, 0, 0 };
-
- //collisionMask = 0; // default is Interior | Terrain, which is what we want
- //knockMask = 0;
-
- animationSequence = -1;
-
- minTimeout = 3.0;
- maxTimeout = 6.0;
-
- explodeOnBounce = 0.3;
-
- damage = 1000.0;
- damageThreshold = 100.0;
-
- spawnedDebrisMask = 1;
- spawnedDebrisStrength = 90;
- spawnedDebrisRadius = 0.2;
-
- spawnedExplosionID = flashExpMedium;
-
- p = 1;
-
- explodeOnRest = True;
- collisionDetail = 0;
- };
-
- DebrisData flashDebrisLarge
- {
- type = 0;
- imageType = 0;
-
- mass = 100.0;
- elasticity = 0.25;
- friction = 0.5;
- center = { 0, 0, 0 };
-
- //collisionMask = 0; // default is Interior | Terrain, which is what we want
- //knockMask = 0;
-
- animationSequence = -1;
-
- minTimeout = 3.0;
- maxTimeout = 6.0;
-
- explodeOnBounce = 0.3;
-
- damage = 1000.0;
- damageThreshold = 100.0;
-
- spawnedDebrisMask = 1;
- spawnedDebrisStrength = 90;
- spawnedDebrisRadius = 0.2;
-
- spawnedExplosionID = flashExpLarge;
-
- p = 1;
-
- explodeOnRest = True;
- collisionDetail = 0;
- };
-
- DebrisData playerDebris
- {
- type = 0;
- imageType = 0;
-
- mass = 100.0;
- elasticity = 0.25;
- friction = 0.5;
- center = { 0, 0, 0 };
-
- //collisionMask = 0; // default is Interior | Terrain, which is what we want
- //knockMask = 0;
-
- animationSequence = -1;
-
- minTimeout = 3.0;
- maxTimeout = 6.0;
-
- explodeOnBounce = 0.3;
-
- damage = 1000.0;
- damageThreshold = 100.0;
-
- spawnedDebrisMask = 1;
- spawnedDebrisStrength = 90;
- spawnedDebrisRadius = 0.2;
-
- p = 1;
-
- explodeOnRest = True;
- collisionDetail = 0;
- };
-
-